This game is currently being worked on and subject to change!

Game Overview

Players battle to take over the city to control locations in order to get victory points and win the game!

Components

Types of cards

Leaders – Control Space or Ground units to defeat your enemies and control planets.
(Point cost, Space or ground, special ability)
Units – Units are either space of ground or attached to players Leader cards.
(Point cost, Space or ground, special ability, attack, defense)
Planets – Locations give victory points and special abilities.
Structures - These are built to give special bonus.

Setup

Each player will bring a set number of points worth of Leaders with unit cards attached along with a home planet and puts them to the side with a leader on the home planet in front Infront of them. <see diagram> Than place five (or 1 more for each additional player) random planets in the middle of the table.

Winning the game

The player that gets to (??) victory points wins the game!

Controlling Planets

If a player is the only one to have a leader on a planet, that player controls the planet. If the leader is removed in any way, that player loses the planet and all buildings are destroyed.

Gameplay

Starting with the first player (by roll off or whatever all players agree too) and going around clockwise, each player will do the same action before moving to the next in the following order. Battle, Move, Build, New first player.

Actions

Battle

If two or more opponents share units on either the space or ground of the same planet, they have a BATTLE! All steps are simultaneously. Leader special abilities might affect battle step. They will say what step the ability applies.
(Example: Commander Big Cheese, Collect Attack Dice - Add 1 attack dice for each Flacon Fighter on this unit card)

Do the following in this order.

Planetary Defense - If there are buildings on the planet that have the word “defense”, resolve those first by doing whatever the card says!! All damage is applied before the next step.

Collect Attack Dice – Both players collect dice equal to all units on the unit card and rolls! All 5s and 6s are hits!! Check to see if you have any buildings or units that change the result of any of your attacking dice. Discard all dice 4 or less.
(Example: Leader Commander Big Cheese, has 4 Falcon Fighters (1 attack) and 1 Eagle Fighter (2 attack) on his space unit card for a total of 6 attack dice. Big Cheese rolls two 5s and four 2s landing 2 hits.)

Remove Dice – Both players roll opponents successful hit attack dice. All 5s and 6s are removed!

Damage – All left over hit dice turns into damage. Each unit on the opponent’s unit card has a health stat. Remove units up to the amount of damage received.
(Example: opponent has done 4 damage to Commander Big Cheese army! He has 4 Falcon Fighters (1 health) and 1 Eagle Fighter (2 health). Opponent decides to destroy the Eagle Fight of 2 health and 2 of the Falcon Fighters with 1 health each, doing a total of 4 damage)
If a leader loses its last unit on their unit card, that leader is DESTROYED and is no longer in the game!

Move

Starting with the first player and going clockwise, players may do one of the following.
1 - Move a space unit from one planet to another one
2 - Move a ground unit to a planet that has one of your space units on it.

Once everyone has moved. Do this step a second time!

Build

Build up to 2 points worth of builds, leaders or units on your leaders unit card. You may only build on planets you control. If you build a leader pick a unit card to attach to it. The unit card will also say how many units that card gets to start with!

New first player

The person clockwise to the current first player is now the first player.